Duolingo Gamification and EFL Motivation

Introduction:

This questionnaire investigates the role of gamification in motivating university EFL (English as a Foreign Language) students using Duolingo. Gamification refers to the integration of game-like elements, such as points, badges, leaderboards, and challenges, into non-game contexts. This study aims to understand how these features influence your engagement and motivation while learning English on Duolingo.


Purpose:


The purpose of this research is to explore the relationship between Duolingo's gamification features and your motivation to learn English. Your responses will help us understand which aspects of gamification are most effective and how they contribute to your overall learning experience.


Instructions:


Please answer the following questions honestly based on your experience using Duolingo. There are no right or wrong answers.

For each question, select the option that best reflects your opinion using the following scale:

  • 1 - Strongly Disagree
  • 2 - Disagree
  • 3 - Neutral
  • 4 - Agree
  • 5 - Strongly Agree

Ethics Statement:


Your participation in this study is completely voluntary. You are free to withdraw at any time without penalty. Your responses will be kept strictly confidential and anonymized. Data will be stored securely and used only for research purposes. Individual responses will not be shared with anyone outside the research team.


This study has been reviewed by the Ethical Review Panel and Academic committee of Faculty of Humanities and Social Sciences of City University of Macau. The review content includes

benefit and risk assessment, care of research participants and privacy protection, etc., and has
been approved. If you have any questions during the research process, or feel that your rights
have been affected or harmed, you can contact the Ethical review team directly by email:
fhssinfo@cityu.edu.mo.

Thank you for your participation!

Earning points and badges in Duolingo motivates me to continue learning English.
The competitive aspect of Duolingo (e.g., leaderboards, streaks) encourages me to practice more.
I find the immediate feedback provided by Duolingo (e.g., correct/incorrect answers) helpful and motivating.
The progress tracking features in Duolingo (e.g., skill trees, fluency scores) help me stay focused on my learning goals.
I enjoy the interactive exercises and challenges presented in Duolingo.
The gamified elements of Duolingo make learning English feel less like a chore and more enjoyable.
I sometimes feel pressured by the streak feature in Duolingo to maintain my daily practice, even when I'm not feeling motivated.
I feel a sense of accomplishment when I complete lessons and levels in Duolingo.
The rewards and recognition within Duolingo's gamified system significantly contribute to my overall motivation to learn English.
I would be less motivated to use Duolingo if it didn't have gamification features.
1. Why do you often use Duolingo to learn languages?
2. If you forget to log in one day and lose your daily streak, how would you feel?
3. Which Duolingo feature makes you feel most accomplished?
4. How do you feel about the difficulty of Duolingo’s exercises?
5. How do you feel when you complete a "daily goal"?
6. If Duolingo removed all game features (e.g., XP, leaderboards), would you still use it?
7. Does Duolingo’s "AI teacher" adjusting question difficulty help you?
8. Which feedback style do you prefer?
9. What’s your MAIN reason for sticking with Duolingo?
10. Why would you recommend Duolingo to a friend?
11: Duolingo’s "heart" system (limiting mistakes) increases your anxiety.
12: Do you like this kind of game-like software?
13: Is the app’s AI-driven personalized lessons reduce frustration by adapting to your proficiency?
14: Duolingo’s leaderboard feature universally enhances motivation for you.
15: Emotional satisfaction from completing a "daily goal" correlates with higher using rates with you.
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